
The Seventh Chapter of Dreams is a Japanese anime-style idle card game with extremely exquisite character illustrations. Players will act as commanders of anime-style battle maidens, recruiting heroes and exploring an open world.

1. Scenes in styles such as Dunhuang murals and steampunk laboratories can be dynamically switched. When a character releases a powerful attack, a scroll deconstruction effect is triggered, and the attack trajectory automatically generates ukiyo-e style energy ripples.
2. The seven professions correspond to the astrological energy bars. Light-type characters can activate the Eclipse Domain by releasing skills 3 times, which greatly increases the damage of the Sorcerer.
3. Each character has an independent Memory Corridor; collecting historical fragments unlocks hidden forms.
1. By rationally allocating energy values across all dimensions, when the energy of the three layers of spacetime reaches the critical point simultaneously, the cross-dimensional combo attack, Dimensional Collapse, can be triggered.
2. Specific furniture combinations activate hidden effects: Tang Dynasty screen + steam boiler triggers a time-space misalignment easter egg, producing limited decoration blueprints.
3. Using skills of the same element consecutively will increase the entropy value of that element. When the threshold is exceeded, the BOSS will awaken its second-stage form. You need to switch to the backup lineup immediately to trigger the weakness attack.
When fatigue value is less than 200, the player is in a dangerous state, and all attributes of the entire team are reduced by 15%.

I. High-end lineup: Rie Natsume, Mari Peng, Chantilly, and Perle
Rie Natsume: AOE damage dealer, a damage powerhouse among early-game R cards, whose total damage can crush most three-star SSR cards.Perle: R-class's only group healer, a lower-tier alternative before Ana was obtained.
II. Low-spec lineup: Panbeyates, Jasmine, Anne, and Demosis
Pan: One-Punch Man, deals increased damage based on the number of empty spaces on both sides' fields, making him a powerful damage dealer during the finishing phase.
Beatrice: A damage-dealing character. Her ultimate skill's damage and the mechanism of increasing attack based on class give her very high stats in the early game.
Jasmine: Her ultimate skill provides considerable single-target healing, and her actions also include single-target healing.Dai Meng: Has relatively sufficient healing output and can passively regenerate the lowest HP partner.
1. Miyuki: As one of the strongest characters for clearing stages, Miyuki's skills can reduce rage over a large area, which is a very useful ability in battle.
2. Natsume Rie: Possesses powerful area-of-effect attack damage, with higher damage than most characters in the early game, and is relatively easy to obtain, making her a good choice for clearing stages in the early game.
3. Peng Qian: Specializes in buffing Divine Orange cards, which can greatly increase the strength of Divine Orange cards when entering the field. She is one of the alternative choices when Hunter is short of cards.
4. Chantilly: Possesses extremely strong damage resistance. Her 15-second invincibility makes her the most durable front-line unit besides Angela in the early to mid-game when her unit level is low. She is better than Huihui and Serena in the early game and costs less.
5. Perle: A support character in the game, with group healing and additional healing protection effects. She is a lower-tier alternative before obtaining Anna.
6. Beatrice: An offensive character. Her ultimate skill deals significant damage, and the attack bonus based on the character's class makes her a formidable damage dealer in the early game. Her role is comparable to that of the four-star Ye Fei.
7. Jasmine: Her ultimate skill provides considerable single-target healing, and her actions also include single-target healing. Furthermore, she can provide buffs to teammates in the same row.
8. Annie: A very suitable SR guardian for mage main characters, a lower-tier alternative to Angela. She has a certain level of tankiness and can also provide damage reduction protection for the captain and mage partners.
9. Qiqi: Her passive skill can increase the damage of allies with a cost of 14 or less. It can be triggered within the team and is one of the excellent tool accessories for Hunter Horse in the late game.
10. Mary: A low-cost mage buff machine that strengthens the hand and is an excellent damage booster when there are not enough SSR mages or main mages.
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